Printing Panic

Unity / C#


 A fast-paced puzzle game inspired by classic flash games, developed in Unity.
- All game mechanics were developed as part of a seven hour game jam with the Sheffield Hallam Game Development Society. I finished bug-fixing and polishing the game in my free time.
- During the jam, I collaborated with a graphic designer, who produced most of the visual assets, and contributed to the game design. 

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