Jay's Game of Life

C++

- A C++ implementation of Conway's Game of Life, a cellular automaton made by John Conway in 1970, rendered via SFML.  It is Turing-complete, so it could theoretically solve any computational problem, albeit in a very inefficient manner....
- Supports the importing of custom patterns via standard plaintext format. Patterns can also be generated through manual entry and random generation.
- If you fancy going down a rabbit hole, you can find all sorts of cool stuff on the Game of Life wiki here, like the universal Turing machine.


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