- An auto battler game programmed in C++ and rendered using DirectX 11.
- Programmed with an object oriented approach.
- Features 3 different types of unit, a currency system, and scaling difficulty.
- Currently, the game is only a prototype, as it was developed for a university assignment. However, I am actively continuing work on it in my own free time.
- I am working on integrating Lua, and have used it to implement a level editor that saves created teams, and spawns them as enemy teams, according to the difficulty.



